31 October 2015
Tree of Savior - Charty of Fire
Ярлыки:
Games,
Script,
Tree of Savior
Witch Hunter Robin - Shell
Multi-instrumental script of opening theme from Witch Hunter Robin anime.
Ярлыки:
Anime,
Script,
Witch Hunter Robin
Aion - Song of Moonlight
Vladimir Dashkevich - Sherlock Holmes Overture
Music theme from soviet version of Sherlock Holmes
Ярлыки:
Movie,
Script,
Sherlock Holmes
Full Metal Panic - Are Kara
Ярлыки:
Anime,
Full Metal Panic,
Script
21 October 2015
Prodigy - Invaders Must Die
Another request by someone from russian forum of aion.
16 October 2015
Rob Dougan - Clubbed to Death (updated)
You may be have recognized this theme by the The Matrix movie.
Наверное вы легко узнали эту композицию если смотрели фильм Матрица.
Updated 16.10.2015: feel the difference :)
06.09.2014: script here (standalone version)
16.10.2015: script with dynamic tempo here (version for MusPlayer)
16.10.2015: script with dynamic tempo here (version for MusPlayer)
Ярлыки:
Other,
Rob Dougan,
Script
10 October 2015
Mirror's Edge - Still Alive
Woot, one of my favorite themes published finnaly. And it's also my first music script with dynamic tempo. Actually in Aion it's a relly big problem to make song with dynamic tempo, cause you should:
a) keep channels synchronized
b) aion has a bug which i noticed today - last note before new temp playing with wrong time length. For example:
function OnInit()
-- should play note 'a' and 'b' in same time with tempo 60 and then with tempo 120
H.PlaySound(1, "t60 r1 a2 r2 r4 r4 t120 a2")
H.PlaySound(2, "t60 r1 b2 r1 t120 b2")
-- but with tempo 120 it's playing not in same time cause...
end
a) keep channels synchronized
b) aion has a bug which i noticed today - last note before new temp playing with wrong time length. For example:
function OnInit()
-- should play note 'a' and 'b' in same time with tempo 60 and then with tempo 120
H.PlaySound(1, "t60 r1 a2 r2 r4 r4 t120 a2")
H.PlaySound(2, "t60 r1 b2 r1 t120 b2")
-- but with tempo 120 it's playing not in same time cause...
end
Ярлыки:
Games,
Mirror's Edge,
Script
06 October 2015
Found another "bug" in aion scripts
People who knows how use mml codes should known about "l" keyword also, that keyword means what we set the default length for next notes if their lenght not specified. For example: "l8abcl16efg" and "a8b8c8e16f16g16" it's same. But in Aion it's not working for percussions, so "l8xxxl16xxx" and "x8x8x8x16x16x16" it's not same! /_- And default length for percussion in aion it's not 4 like for notes, it's 8, another weird thing. So don't use percussions in NotesConvertor, it's will fixed in next version.fixed
Те кто знаком с mml скорее всего знают о таком теге как "l" который устанавливает длину по умолчанию для последующих нот. Например: "l8abcl16efg" и "a8b8c8e16f16g16" две равнозначные записи одних и тех же нот. Но в Айоне это не работает для ударных, поэтому "l8xxxl16xxx" и "x8x8x8x16x16x16" не одно и тоже! /_- Также длина по умолчанию для ударных в айоне не равна 4 как это сделано для обычных нот, а равна 8, еще одна странная особенность. В общем пока не используйте ударные при экспорте в NotesConvertor, будет исправлено в след. версии.исправлено
Ярлыки:
Aion,
Development
05 October 2015
Tree of Savior - The Die is Cast
BGM from mmo Tree of Savior (played in iCBT1), and i should to say, a lot of really good music in it. Also big thanks to Tritone for his (or her) awesome sheets.
Фоновая музыка из одной mmo Tree of Savior (поиграл на первом интернациональном збт), и должен сказать в этой игре много действительно не плохой музыки, справедливости ради надо отметить что в ро дело обстояло не хуже. Также огромное спасибо Tritone за его (или ее) ноты.
Ярлыки:
Games,
Script,
Tree of Savior
04 October 2015
Evanescence - My Immortal
Updated: full version released.
Updated #2: tuned and fixed for musplayer 1.083.
Обновлено (12/03/15): опубликована полная версия.
Обновлено (04/10/15): подправил громкость для каждого инструмента, плюс фикс для использование с musplayer 1.083.
Ярлыки:
Evanescence,
Pop-music,
Script
Shortly...
Just installed Aion for adding some new stuffs and found some changes in scripts system, on any event in OnSoundPlay function game sending label == 0, but before it's was nil. As result all multi instrumental scripts dont work as expected. Would be fixed soon (not today, time went to sleep for me atm). Ok, new version of MusPlayer was added, but all multiinstrumental scripts (which was created before) would works incorrect anyway... You can fix them by changing text in scripts for musplayer:
"[0]" to "[1]"
"[1]" to "[2]"
"[2]" to "[3]"
"[3]" to "[4]"
"[4]" to "[5]"
NotesConvertor will be updated later (found few bugs in generator for standalone scripts).fixed
Ярлыки:
Development
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