Showing posts with label MusPlayer. Show all posts
Showing posts with label MusPlayer. Show all posts

14 November 2014

MusPlayer (ver 1.0651)

Added:
1. Multi-parts scripts possible now.
2. Random mode.

10 November 2014

Aion music player (ver 1.04) + more converted scripts for player

Someone may think: "Ha, 1.04 already? Seems he found a few bugs and decided share with fixes". NOPE! :P

Aion music player (ver 1.03) + few converted scripts for player

What's new?

1. Reset instruments before run new song (before if you setup instruments for some script, they affected on next song)
2. Add hook for OnSoundPlay function, now you can make own OnSoundPlay function if you need it (some my multi-instrumental scripts require it). This function and additional property in s_info table (i'm talking about s_info["onsound"]) not required if you no need it.

Example of using:

-- you can name this function as you wish
function on_sound(channel, note, len, label)
-- your code
end

function r()
-- important: s_info["onsound"]=name_of_your_function
-- must be in r() function
s_info["onsound"]=on_sound
-- your code
end

3. Few changes in next, prev, try_again functions, now it's detect if you use it while some music synchronizing and just ignore your request (before some bugs can be occur).

08 November 2014

Music player script

Warning: script in this article depricated (check MusPlayer page for new), but video still useful for peoples who don't understand how it's working.