11 December 2014

Tutorial - How setup MusPlayer


18 comments:

  1. Can you make a jazz version of " Lupin III " main theme ? Please.

    ReplyDelete
  2. why for me this script its to long, way to long lawl more than 5k characters ;s

    ReplyDelete
    Replies
    1. Someone said same when used firefox and copied a lot chars with space. Or maybe you using long description for this script, idk.

      Delete
  3. hi... how are you doing different color blinking in the cube .. if i try change H.GlowNow argument.. for exemple 255.0.0 ... the blinking must be red... and not.. is white .. why .... thank for your answer

    ReplyDelete
    Replies
    1. Do you want different or only white?
      For different you can use math.random(0, 255) for each argument, if you wanna just white you must use 255, 255, 255 for red green blue argiments; Actually someone asked similiar question in comments here http://aionmusic.blogspot.com/2014/10/animated-boxes-script.html

      Delete
    2. Ah i see.. sry I misunderstood your question :P
      Description of function:
      H.GlowNow(outlet_number, time_in_ms_of_glowing, red, green, blue)

      Delete
  4. thx for your reply..
    ok but if i change red, green, blue argument in the H.GlowNow fonction there no change.... the blink is already White. i use wood little cube item

    ReplyDelete
    Replies
    1. You need disable glow effect in aion options also.

      Delete
    2. yeah.... good ideas, i try this tonight, thx... and thx for your works :D

      Delete
    3. hi, i try, but my graphic option about glow effect is already checked (turn on)...

      i post here a screenshot soon... thank for your help, see you soon ;)

      Delete
    4. hi,

      i make two video...
      https://www.youtube.com/watch?v=T1TaQMdT3YA

      and

      https://www.youtube.com/watch?v=nxWDzkM8Wx8

      what wrong ???? :(

      Delete
    5. > glow effect is already checked (turn on)...
      "need disable" means you need turn OFF :)

      Delete
  5. ok i find this option.. but she already exist in the normal (renderer engine) , if you select high quality ... there are not glow effect option... thanx for your help...

    but i have i last question, if i want make jump a cube.... is possible ??? with the H.Scale fonction ?? what is the right syntax for musplayer ?

    ReplyDelete
    Replies
    1. yeap I forgot, colorfull "glow" only for default engine.

      About jumps.. H.Scale it's not for jumps, you need H.Scale if you wanna change size of objects.
      For jumps peoples using usually:
      H.Jump(outlet_id, label_id, height_of_jump)
      But would more useful for melodies when specific note playing:
      H.JumpNow(outlet_id, height_of_jump)

      About scale.. H.Scale(outled_id, label_id, scale_time, scale_koef)
      scale_koef can be between [0.1;2.0]
      scale_time cant'be longer than sound in H.PlaySound(...).

      Delete
    2. no problem ;)

      in musplayer for H.GlowNow the oultlet_id is w[b] , is the same variable for H.JumpNow ??

      Delete
    3. Yeap, something like this:
      if(b and w[b])then
      H.GlowNow(w[b],ft/c,255,255,255)
      H.JumpNow(w[b],16.0/(c + 7))
      end

      long notes will jump hight (max height 2.0) and short a little-bit low.

      Delete
  6. Does this still work on 2019? I cant seem to set it up :(

    ReplyDelete
    Replies
    1. Yeap, its working fine, checked on NA servers.

      Delete