- fixed bug: for standalone multiinstrumental looped scripts, not reseted instruments at start after first playing.
- Added 'Loop', 'Glow', 'Jump' options in export window for standalone scripts, also 'Add instruments info' available for standalone scripts now.
- Added 'Vertical sync' in 'View->Settings' menu, use it if your videocard dislike warm :)
- Supporting multi-monitor systems.
- Added 7 outlets boxes above timeline bar, you can use their in scripts
- Some fixes in lua engine: - H.SetInstrument and H.SetPercussion functions did nothing if channel was empty.
- Addional implemented stuff in lua engine: tables:
- parser ignored notes/percussions if they typed with а capital.
H.Intrument
H.Percussion
H.Emotion
H.Tactic
functions:
-- glow specific outlet, color value should be in [0; 255] range
H.GlowNow(outlet_id, time, red_color, green_color, blue_color)
-- jump specific outlet on height [0.1; 2.0]
H.JumpNow(outlet_id, height)
-- jump specific outlet when label_id triggered
H.Jump(outled_id, label_id, height)
-- return always same time
H.GetGameTime()
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