25 June 2015

Repainting again (done)

Decided to repaint gui, before:
And now, also fixed bug with menu rendering order:

18 June 2015

Captain Tsubasa (6 themes)

Played this game on my nes long ago (maybe 20+ years ago), it's was japanese version so I completely understood nothing but it's didn't stopped me to finish this game :)



All standalone version looped and with glow/jump effects.

Departure (Standalone, for MusPlayer)
Pierre and Napoleons Theme (Standalone, for MusPlayer)
Sao Paulo Youths Theme (Standalone, for MusPlayer)
Story Event Theme 2 (Standalone, for MusPlayer)
Story Event Theme 6 (Standalone, for MusPlayer)
Team Meeting Mode (Standalone, for MusPlayer)

10 June 2015

NotesConvertor 1.61 relesead

- Whats new in 1.61.1:
  • fixed bug: for standalone multiinstrumental looped scripts, not reseted instruments at start after first playing.
- Whats new in 1.61:
  • Added 'Loop', 'Glow', 'Jump' options in export window for standalone scripts, also 'Add instruments info' available for standalone scripts now.
  • Added 'Vertical sync' in 'View->Settings' menu, use it if your videocard dislike warm :)
  • Supporting multi-monitor systems.
  • Added 7 outlets boxes above timeline bar, you can use their in scripts
  • Some fixes in lua engine:

01 June 2015

Angela - Sidonia no Kishi

OP from one of my favorites anime in current season :)


Scripts (for MusPlayer): part01, part02

15 May 2015

NotesConvertor 1.60 relesead


- Whats new in 1.59.6:
  •   possible to scroll the note field vertically.
  •   auto pause tracking in dragging mode for notes.
  •   fixed bug with wrong "original time" after moving notes by pressing minus/plus while cursor under timeline.
- Whats new in 1.60:
  • fixed bug: option "Use track markers" in export window worked incorrect, appeared in 1.59.4
  • fixed bug: incorrect instruments/volume at start of script for part #2, part #3, etc scripts.
    also you can use MusPlayer 1.081 for old your scripts, they would fix ^this^ bug automatically. (script in folder)
  • few changes in interface.
  • Experimental stuff: Added aion script system like in game (not all functions implemented).

14 April 2015

Hello, scale, glow and dance butler script.

Wrote it long ago for myself, time to share :) Feature of this script is it's using only one sound channel (and just one script slot :)) for all stuff and it's working really infinity, not just ~20-30 mins like another zoom/glow scripts by some players.

You can customize it for self:
-- means your butler would calm by default
-- change this line to is_simple_butler = false for dance mode by default
is_simple_butler = true
-- means your butler would speakless by default
-- change this line to is_butler_silence = false for changing his mood to more funny way
is_butler_silence = true
-- default exciting level, more value means more time before butler get tired
e_level = 50

If you type in common chat "stop", "calm" or "shut up" then butler should be stop dancing.
But if you type "restore", "don't give up" or "dance" then butler will continue to dance.

Enjoy.