Всех с наступающим Новым Годом! Желаю всем кто хорошо себя вёл в уходящем году всяческих успехов, здоровья и отличного настроения! А тем кто не справился, желаю стать лучше :)
31 December 2015
29 December 2015
Tree of Savior - Milden Miles
It's sounds much better with violin, but sadly it's not exist in aion.
Cо скрипкой вместо пианино звучит гораздо лучше, но увы в айон не завезли её.
Ярлыки:
Games,
Script,
Tree of Savior
19 December 2015
Peter Ilyich Tschaikovsky - Waltz Of The Flowers
Promised classic someday.
Обещал когда-то классику.
Script here (for MusPlayer 1.083+)
Скрипт здесь (для MusPlayer 1.083+)
Ярлыки:
Classic,
Peter Ilyich Tschaikovsky,
Script
14 December 2015
NotesConvertor 1.80
Too lazy to make the detail post about updates in NotesConvertor. You can read it in read_me.txt anyway. Shortly, fixed bugs in export and added few new features like dynamic tempo or tuned volume.
Лень писать детальное сообщение об изменениях в NotesConvertor. Почитаете в read_me.txt если интересны подробности. Если кратко, исправил "ошибки" в экспорте о которых говорил в предыдущих сообщениях и добавил несколько новых опций, например такие как динамический темп или настроенная громкость нот для скриптов с несколькими инструментами.
Ярлыки:
Development,
NotesConvertor
11 December 2015
Muse - Undisclosed Desires
Didn't expect that the electro-bass would sound so at high octaves. (3:03-3:37) Also, no piano in this script, so rare :)
Не ожидал что электро гитара так будет звучать на высоких октавах. (3:03-3:37)
Updated (1 Jan 2021): reuploaded and changed a bit.
31 October 2015
Tree of Savior - Charty of Fire
Ярлыки:
Games,
Script,
Tree of Savior
Witch Hunter Robin - Shell
Multi-instrumental script of opening theme from Witch Hunter Robin anime.
Ярлыки:
Anime,
Script,
Witch Hunter Robin
Aion - Song of Moonlight
Vladimir Dashkevich - Sherlock Holmes Overture
Music theme from soviet version of Sherlock Holmes
Ярлыки:
Movie,
Script,
Sherlock Holmes
Full Metal Panic - Are Kara
Ярлыки:
Anime,
Full Metal Panic,
Script
21 October 2015
Prodigy - Invaders Must Die
Another request by someone from russian forum of aion.
16 October 2015
Rob Dougan - Clubbed to Death (updated)
You may be have recognized this theme by the The Matrix movie.
Наверное вы легко узнали эту композицию если смотрели фильм Матрица.
Updated 16.10.2015: feel the difference :)
06.09.2014: script here (standalone version)
16.10.2015: script with dynamic tempo here (version for MusPlayer)
16.10.2015: script with dynamic tempo here (version for MusPlayer)
Ярлыки:
Other,
Rob Dougan,
Script
10 October 2015
Mirror's Edge - Still Alive
Woot, one of my favorite themes published finnaly. And it's also my first music script with dynamic tempo. Actually in Aion it's a relly big problem to make song with dynamic tempo, cause you should:
a) keep channels synchronized
b) aion has a bug which i noticed today - last note before new temp playing with wrong time length. For example:
function OnInit()
-- should play note 'a' and 'b' in same time with tempo 60 and then with tempo 120
H.PlaySound(1, "t60 r1 a2 r2 r4 r4 t120 a2")
H.PlaySound(2, "t60 r1 b2 r1 t120 b2")
-- but with tempo 120 it's playing not in same time cause...
end
a) keep channels synchronized
b) aion has a bug which i noticed today - last note before new temp playing with wrong time length. For example:
function OnInit()
-- should play note 'a' and 'b' in same time with tempo 60 and then with tempo 120
H.PlaySound(1, "t60 r1 a2 r2 r4 r4 t120 a2")
H.PlaySound(2, "t60 r1 b2 r1 t120 b2")
-- but with tempo 120 it's playing not in same time cause...
end
Ярлыки:
Games,
Mirror's Edge,
Script
06 October 2015
Found another "bug" in aion scripts
People who knows how use mml codes should known about "l" keyword also, that keyword means what we set the default length for next notes if their lenght not specified. For example: "l8abcl16efg" and "a8b8c8e16f16g16" it's same. But in Aion it's not working for percussions, so "l8xxxl16xxx" and "x8x8x8x16x16x16" it's not same! /_- And default length for percussion in aion it's not 4 like for notes, it's 8, another weird thing. So don't use percussions in NotesConvertor, it's will fixed in next version.fixed
Те кто знаком с mml скорее всего знают о таком теге как "l" который устанавливает длину по умолчанию для последующих нот. Например: "l8abcl16efg" и "a8b8c8e16f16g16" две равнозначные записи одних и тех же нот. Но в Айоне это не работает для ударных, поэтому "l8xxxl16xxx" и "x8x8x8x16x16x16" не одно и тоже! /_- Также длина по умолчанию для ударных в айоне не равна 4 как это сделано для обычных нот, а равна 8, еще одна странная особенность. В общем пока не используйте ударные при экспорте в NotesConvertor, будет исправлено в след. версии.исправлено
Ярлыки:
Aion,
Development
05 October 2015
Tree of Savior - The Die is Cast
BGM from mmo Tree of Savior (played in iCBT1), and i should to say, a lot of really good music in it. Also big thanks to Tritone for his (or her) awesome sheets.
Фоновая музыка из одной mmo Tree of Savior (поиграл на первом интернациональном збт), и должен сказать в этой игре много действительно не плохой музыки, справедливости ради надо отметить что в ро дело обстояло не хуже. Также огромное спасибо Tritone за его (или ее) ноты.
Ярлыки:
Games,
Script,
Tree of Savior
04 October 2015
Evanescence - My Immortal
Updated: full version released.
Updated #2: tuned and fixed for musplayer 1.083.
Обновлено (12/03/15): опубликована полная версия.
Обновлено (04/10/15): подправил громкость для каждого инструмента, плюс фикс для использование с musplayer 1.083.
Ярлыки:
Evanescence,
Pop-music,
Script
Shortly...
Just installed Aion for adding some new stuffs and found some changes in scripts system, on any event in OnSoundPlay function game sending label == 0, but before it's was nil. As result all multi instrumental scripts dont work as expected. Would be fixed soon (not today, time went to sleep for me atm). Ok, new version of MusPlayer was added, but all multiinstrumental scripts (which was created before) would works incorrect anyway... You can fix them by changing text in scripts for musplayer:
"[0]" to "[1]"
"[1]" to "[2]"
"[2]" to "[3]"
"[3]" to "[4]"
"[4]" to "[5]"
NotesConvertor will be updated later (found few bugs in generator for standalone scripts).fixed
Ярлыки:
Development
20 July 2015
GARNiDELiA - Mirai (Gunslinger Stratos ED)
Anime not in my taste, but i like ending theme ^)
Само аниме не в моем вкусе, но финальная композиция понравилась ^)
Ярлыки:
Anime,
Gunslinger Stratos,
Script
19 July 2015
NotesConvertor 1.70
- Whats new in 1.70:
- added:
- 3d piano (use keyboard arrows for moves).
- midi device selection.
- russian translation for export window. - changed:
- disable resizable flag for export window. - fixed:
- few bugs.
- Что нового в 1.70:
- добавил:
- 3d пианино (используйте стрелки на клавиатуре для перемещения).
- Выбор устройства миди.
- "Перевёл" на русский окно экспорта. - изменил:
- фиксированный размер окна экспорта. - исправил:
- несколько не критичных "жуков" :)
Ярлыки:
Development,
NotesConvertor
25 June 2015
18 June 2015
Captain Tsubasa (6 themes)
Played this game on my nes long ago (maybe 20+ years ago), it's was japanese version so I completely understood nothing but it's didn't stopped me to finish this game :)
All standalone version looped and with glow/jump effects.
Departure (Standalone, for MusPlayer)
Pierre and Napoleons Theme (Standalone, for MusPlayer)
Sao Paulo Youths Theme (Standalone, for MusPlayer)
Story Event Theme 2 (Standalone, for MusPlayer)
Story Event Theme 6 (Standalone, for MusPlayer)
Team Meeting Mode (Standalone, for MusPlayer)
Ярлыки:
Captain Tsubasa,
Games,
Script
10 June 2015
NotesConvertor 1.61 relesead
- Whats new in 1.61.1:
- fixed bug: for standalone multiinstrumental looped scripts, not reseted instruments at start after first playing.
- Added 'Loop', 'Glow', 'Jump' options in export window for standalone scripts, also 'Add instruments info' available for standalone scripts now.
- Added 'Vertical sync' in 'View->Settings' menu, use it if your videocard dislike warm :)
- Supporting multi-monitor systems.
- Added 7 outlets boxes above timeline bar, you can use their in scripts
- Some fixes in lua engine:
Ярлыки:
Development,
NotesConvertor
01 June 2015
Angela - Sidonia no Kishi
Ярлыки:
Anime,
Script,
Sidonia no Kishi
15 May 2015
NotesConvertor 1.60 relesead
- Whats new in 1.59.6:
- possible to scroll the note field vertically.
- auto pause tracking in dragging mode for notes.
- fixed bug with wrong "original time" after moving notes by pressing minus/plus while cursor under timeline.
- fixed bug: option "Use track markers" in export window worked incorrect, appeared in 1.59.4
- fixed bug: incorrect instruments/volume at start of script for part #2, part #3, etc scripts.
also you can use MusPlayer 1.081 for old your scripts, they would fix ^this^ bug automatically. (script in folder) - few changes in interface.
- Experimental stuff: Added aion script system like in game (not all functions implemented).
Ярлыки:
Development,
NotesConvertor
29 April 2015
14 April 2015
Hello, scale, glow and dance butler script.
Wrote it long ago for myself, time to share :) Feature of this script is it's using only one sound channel (and just one script slot :)) for all stuff and it's working really infinity, not just ~20-30 mins like another zoom/glow scripts by some players.
You can customize it for self:
-- means your butler would calm by default
-- change this line to is_simple_butler = false for dance mode by default
is_simple_butler = true
-- means your butler would speakless by default
-- change this line to is_butler_silence = false for changing his mood to more funny way
is_butler_silence = true
-- default exciting level, more value means more time before butler get tired
e_level = 50
If you type in common chat "stop", "calm" or "shut up" then butler should be stop dancing.
But if you type "restore", "don't give up" or "dance" then butler will continue to dance.
Enjoy.
You can customize it for self:
-- means your butler would calm by default
-- change this line to is_simple_butler = false for dance mode by default
is_simple_butler = true
-- means your butler would speakless by default
-- change this line to is_butler_silence = false for changing his mood to more funny way
is_butler_silence = true
-- default exciting level, more value means more time before butler get tired
e_level = 50
If you type in common chat "stop", "calm" or "shut up" then butler should be stop dancing.
But if you type "restore", "don't give up" or "dance" then butler will continue to dance.
Enjoy.
Написал этот скрипт еще когда играл, решил поделиться вдруг кому и пригодится. Особенностью данного скрипта в том что для всех вещей в нём используется всего 1 звуковой канал (их суммарное кол-во ограниченно) и он работает действительно постоянно а не 20-30 минут как подобные скрипты на масштабирование/подсветку от других авторов.
Также вы можете настроить скрипт под себя, достаточно почитать комментарии в коде (серым цветом).
Если вы напишите в общий игровой чат "stop", "calm" или "shut up", то дворецкий должен прекратить танцевать.
Но если вы введете "restore", "don't give up" или "dance", то дворецкий напротив снова начнет танцевать.
Также вы можете настроить скрипт под себя, достаточно почитать комментарии в коде (серым цветом).
Если вы напишите в общий игровой чат "stop", "calm" или "shut up", то дворецкий должен прекратить танцевать.
Но если вы введете "restore", "don't give up" или "dance", то дворецкий напротив снова начнет танцевать.
10 April 2015
Evanescence - Hello
Idk why people still asking me about scripts >_< Showing all proccess in video below with tuning for better quality:
Не знаю почему до сих пор люди просят сделать им скрипты >_< Процесс создания данного скрипта показан в видео ниже:
Ярлыки:
Evanescence,
Pop-music,
Script
08 April 2015
NotesConvertor 1.59.1 relesead
- Whats new in 1.59.1:
- Whats new in 1.58:
- Fixed bug in import midi function (incorrect velocity).
- Fixed a little bug in sound engine, incorrect sound for percussions in multiinstrumental files.
- Added export to .midi. (Tested it not well)
- Whats new in 1.58:
- Added drag & drop for files. Just drag any supported files and drop on software window for opening them.
- Possible to open .ncf .midi .mid .txt (with Aion mml code) files by software directly. (new instance of software will be runned)
Ярлыки:
Development,
NotesConvertor
30 March 2015
NotesConvertor 1.57 relesead
Few minor changes:
- Fixed bug with multiselection what appeared in 1.56.
- Repainted NoteInfo window.
- Some messages was removed from log window.
- Updated Midi import function (found midi with wrong file header, now even such of midi files possible to open).
- Added timeline sub menu, also "Lock/Unlock timeline" was moved from main menu into timeline sub menu.
Ярлыки:
Development,
NotesConvertor
26 March 2015
Repainted "NoteInfo" window.
Can't decide which style will be better, any opinions?
updated: added 5 variant.
updated: added 5 variant.
Не могу решить какой вид окна будет лучше, мнения?
обновлено: добавил вариант с учётом мнения незаинтересованного зрителя :)
Ярлыки:
Development,
NotesConvertor
21 March 2015
VIXX - Error
NotesConvertor 1.56.1 released
Too lazy to develop in last weeks, so just share what I'm done.
Whats new:
- Many little changes in gui logic and view appearance.
- Added percussions.
- Added default instument (you can set it for new notes).
- Added popup menu for notes/percussion/volume (a lot features inside).
- Enabled "Add instruments info" in export window.
- Added temp marks for imported midi (dont affected in scripts, only for playback in software)
- Changed scale, you no need more tune scale for mostly midi files.
- Added AionMode.
- Outchannels and unsupported notes highlights appear only in AionMode.
Ярлыки:
Development,
NotesConvertor
09 March 2015
Toradora! - Kotori no Etude
Another multi-instrumental theme - Kotori no Etude from Toradora.
Еще одна инструментальная композиция из Toradora.
08 March 2015
FF9 - Black Mage Village
Multi-instrumental version of composition (you need MusPlayer 1.083+ too for this type of scripts).
Инструментальная версия композиции (вам нужен также MusPlayer 1.083+ для данного типа скриптов).
Ярлыки:
Final Fantasy,
Games,
Script
18 February 2015
Game #06
So much time has passed since last blog's game. And at this time full instumental theme (10 in total with percussions), also it's a test too. For run this script you need MusPlayer version 1.08. In script first 30 sec of song.
Script with song here
MusPlayer 1.08 script here
Script with song here
MusPlayer 1.08 script here
Достаточно много времени прошло с с последней игры в "угадайку". И на этот раз полностью инструментальная композиция (используется 10 инструментов включая ударные), на самом деле это и тест одновременно :) Для запуска этого скрипта вам также понадобится MusPlayer версии 1.08 или выше. В скрипте первые 30 секунд песни.
Скрипт с песней можно взять тут.
Скрипт с MusPlayer 1.08 соответственно тут.
Скрипт с песней можно взять тут.
Скрипт с MusPlayer 1.08 соответственно тут.
Ярлыки:
Blog's Game
28 January 2015
FF7 - Tifa's Theme
Styben Serrano asked on forum, both version with sound volume info for each note (anyone post link with ingame video).
Script: FF7 - Tifa's Theme (standalone version)
Script: FF7 - Tifa's Theme (for MusPlayer)
Script: FF7 - Tifa's Theme (standalone version)
Script: FF7 - Tifa's Theme (for MusPlayer)
Ярлыки:
Final Fantasy,
Games,
Script
22 January 2015
NotesConvertor 1.39.1 released! (updated 26.01)
Whats new:
- Added tips for checkboxes in export window.
- Possible export script with sound volume for each note.
- Few additional options in export window. (useless for Aion actually)
- 26.01: Fixed bug with infinity loop which appeared in 1.39 version (leading program to hang)
- 26.01: Percussion exporting like "x<1/length>"
Ярлыки:
Development,
NotesConvertor
20 January 2015
Short test again... (completed)
As someone can noticed ima added velocity info in last two of my scripts, and i would to ask for record ingame video or just sound with two scripts below:
Aion - Forgotten Sorrow (standalone version with volume info for notes)
Aion - Forgotten Sorrow (standalone version withOUT volume info for notes)
Full version of script (almost 4mins length) will added after test :P Sense of this test is to find out is worth to add information of the sound volume or not. added: video with sound volume info by Ramielle, video without sound volume info. Сonclusion: with volume info sounds a little better but it's not so important atm, so I decided to think how implement instruments for editing notes volume (most easy variant it's just right click on note and select in popup menu, need something for more faster editing, probably just hot keys + visual info..).
Aion - Forgotten Sorrow (standalone version with volume info for notes)
Aion - Forgotten Sorrow (standalone version withOUT volume info for notes)
Full version of script (almost 4mins length) will added after test :P Sense of this test is to find out is worth to add information of the sound volume or not. added: video with sound volume info by Ramielle, video without sound volume info. Сonclusion: with volume info sounds a little better but it's not so important atm, so I decided to think how implement instruments for editing notes volume (most easy variant it's just right click on note and select in popup menu, need something for more faster editing, probably just hot keys + visual info..).
Ярлыки:
Aion,
Development,
Script
Aion - Wings Of The Knight
Script: Aion - Wings Of The Knight (standalone version)
Singer: Olga Yakovleva (Origa)
Singer: Olga Yakovleva (Origa)
or you can listen version with orchestra here.
Rest in peace Olga...
She was amazing singer...Q_Q
Script: Aion - The Still Sad World (standalone version)
Music: Inro Joo
Singer: Olga Yakovleva (Origa)
Music: Inro Joo
Singer: Olga Yakovleva (Origa)
19 January 2015
NotesConvertor 1.30 released! (updated to 1.30.2)
Whats new:
- Added popup menu for scale's presets.
- Added background color for log's messages. (Red/Orange means Error/Warning)
- Fixed Ctrl + Shift + Scroll didn't changed scale (ver. 1.30.1).
- Fixed importing from mml, tag "l1." recognized incorrect (ver. 1.30.2).
- Improved algorithm for exporting in .lua (ver. 1.30.2).
About export in current version:
- You can select which type of script you want, standalone or for musplayer.
- You can select version as is without encoding (size of script will be increased), probably with a small edits you can use it in another games which support mml too, for example ArcheAge
- You can choose specific part of track which you want to export, no need delete notes more.
Also a "short" video about creation multipart scripts in current version:
Ярлыки:
Development,
NotesConvertor
16 January 2015
NotesConvertor, version 1.29 (available for testers only)
Whats new:
- Fixed bug with text in menu.
- Fixed bugs with multiselection.
- Added helper lines while you dragging note.
- Added +half length for notes
- Added import from mml text format (really simple version), supporting only:
t<number> - set temp, u can setup temp once
o<number> - set octave, u must specific octave for each new line (number: 1-9)
< - +1 to current octave, for example: o5 a1<b1 same as o5a1o6b1
> - -1 to current octave, for example: o5 a1>b1 same as o5a1o4b1
v<number> - set velocity (number: 0-10)
Ярлыки:
Development,
NotesConvertor
15 January 2015
Bakemonogatari - Kimi no Shiranai Monogatari
It's really amazing theme, I made this script while played Aion but wasn't satisfied with result in game (yeap, cause in scripts was error about I'm talked in prev. my post). As result I only uploaded video and didn't published it on blog. So if you'll share video with this script in comments I would appreciate it :) Also you can check code in mml format (Aion version) here, maybe will useful for someone.
Я сделал скрипт к этой действительно замечательной композиции в то время пока еще играл в Айон, но после проверки его в игре был не доволен результатом (Да как уже это сейчас стало ясно, проблема была в ошибке о которой я рассказывал в предыдущем моем сообщении). В итоге загрузив еще тогда видео на ютуб я не стал его публиковать в блоге, поэтому если вы поделитесь ссылкой на видео с данным скриптом я буду рад глянуть :) Также вы можете просмотреть код в формате mml (айон версия) здесь, возможно для кого-то будет полезно.
Video with depricated version of script:
Видео отснятое еще со старой версией скрипта содержащей ошибки:
Ярлыки:
Anime,
Animenz,
Bakemonogatari,
Script
14 January 2015
Error catched in scripts
Sorry to all, it's was really stupid error, in lua then you typing for example 3/2 result will 1.5 and I knew about it (it's common thing for languages with dynamic typing), but if you write string.rep("some string", 1.5) result will "some stringsome string" as you see it's repeated twice! Cause in lua float to integer working like int new_value = int(value + 0.5f) (in c/c++). You can fix your scripts easy, if you see this string in your scripts:
function s(n)return("r1"):rep(n/32)..("r32"):rep(n%32)end
or this string:
function s(n)return("r1"):rep(n/16)..("r16"):rep(n%16)end
change it to:
function s(n)return("r1"):rep(math.floor(n/32))..("r32"):rep(n%32)end
and respectively to:
function s(n)return("r1"):rep(math.floor(n/16))..("r16"):rep(n%16)end
NotesConvertor is going to be updated with that fix later.
Извиняюсь перед всеми кто пользуется NotesConvertor, нашел действительно идиотскую ошибку, в lua когда вы пишите например что-нибудь вроде такого: 3/2 результатом будет 1.5 и тут ничего удивительного для языка с динамической типизацией, но если написать string.rep("какая-то строка", 1.5) то в результате мы получим "какая-то строкакакая-то строка", как не трудно заметить "какая-то строка" повторилась дважды! Объясняется это тем что в lua числа с плавающей точкой преобразуются в целочисленные подобным образом int new_value = int(value + 0.5f) (на языке c/c++). На данный момент вы можете исправить свои скрипты довольно легко, если вы видите в коде скрипта подобную строку:
function s(n)return("r1"):rep(n/32)..("r32"):rep(n%32)end
или такую строку:
function s(n)return("r1"):rep(n/16)..("r16"):rep(n%16)end
то замените ее на:
function s(n)return("r1"):rep(math.floor(n/32))..("r32"):rep(n%32)end
и соответственно на:
function s(n)return("r1"):rep(math.floor(n/16))..("r16"):rep(n%16)end
NotesConvertor будет обновлен с учетом данного исправления чуть позже.
Ярлыки:
Development,
NotesConvertor
FLCL - Little Busters
Nope, I didn't come back in game and I dont sure about correct work of this script :) But high chance what it's will work fine. fixed version.
Нет я не вернулся в айон и по правде говоря не уверен в корректной работе данных скриптов, но вы можете проверить :) Думаю с 85% шансом должны завестись без проблем, скрипт musplayer'a также необходим. Исправленная версия.
06 January 2015
Minor update for NotesConvertor, version 1.02
Change Log (1.02):
- Redraw 1/32 notes, looks more noticeable atm.
- Redraw "start" and "end" track's markers on timeline.
- Added lock option in menu for timeline (Edit->Change->Lock [timeline]), just for avoid missclicks which happens sometimes.
- Fixed few misspells in logs messages and added info about script file size in bytes after export.
- Esc hotkey was changed, just unselect notes now.
Изменения (1.02):
- Перерисовал отдельно 1/32 ноты, выглядят теперь более заметно.
- Перерисовал маркеры "стартовой" и "конечной" позиций трека на временной шкале.
- Добавил опцию в меню для блокировки временной шкалы (Правка->Изменить->Заблокировать [шкалу времени]), иногда случайно кликал по ней и ставил не нужные в тот момент маркеры, опция позволяет избежать этого.
- Исправил пару орфографических ошибок в сообщениях журнала и добавил вывод информации о размере файла скрипта (в байтах) при экспорте.
- Клавиша Esc не закрывает больше программу, вместо этого теперь снимается выделение с нот.
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